![]() ![]() Support light linking on instances: We can now support setting a point instancer, or an instanceable prim, in light linking ( usd#1128).This is needed to render the Alab scenes ( usd#1130) Support UsdPreviewSurface displacement output: scenes where UsdPreviewSurface is used as a displacement shader, through its attribute displacement are now supported.matte), we now propagate it to its instances ( usd#1100) Support arnold primvars in instances: When an instancer has a primvar for an arnold builtin attribute (e.g.Varying topologies and motion blur: Support velocity motion blur on geometries with varying topologies (mesh, curves, points) on both the procedural and the render delegate ( usd#1090).Motion Blur from Render Settings: A usd scene with Render Settings primitive can be rendered with motion blur ( usd#1089).Color Management: When a usd file is loaded, the color manager node is set based on render settings parameters ( usd#946 usd#1042).Mesh Lights: Geometry lights are now supported in the render delegate ( usd#1080).Dithering in the IPR window: Dithering is added to the IPR window to soften color banding. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |